With the first
draft of Unnatural Causes down, I’m trying to decide on my next novel
project. At one point, I had eight ideas
that I was pondering; over the past week or so, I’ve narrowed it down to
five. The remaining ideas go onto the
backburner: I’m still interested in
them, just not right now.
I’m still torn
between the five, however, and I thought that one way to make my brain work
faster (I am a notorious incubator) would be to blog about the pros and cons of
each project. So ye few who read my
blog, you are my guinea pigs! I would
also welcome any thoughts, concerns, angles I might not have thought of …
unless it makes my final decision harder, of course!
1.
The first
novel concept is an extensive rewrite of storylines that originally played out
in fandom – that is, a roleplaying environment based on another author’s
work. Obviously, the worldbuilding
challenge is to come up with something where the same general outlines work,
without creating a world that is too derivative. Put simply:
it needs to be wholly my own.
Basic Premise: Story
centers a group of warriors defending the world from supernatural threats. A community leader that was paying them for
support withdraws, threatening their livelihood. Our heroes are delighted when she gains a
rival from within, but soon discover that the enemy of their enemy is far from
their friend.
Pros: I am really
excited about the idea of redefining familiar characters and plot in the
context of a new world and different relationships to each other. The way small (and sometimes large) changes
have consequences and create new dynamics sounds like a lot of fun. It is a strong storyline, I think, with some
unusual facets. And perhaps most
telling, I spend a lot of my spare time fooling around with this one in my head.
Cons: This is
still a rewrite, and I’m leery of treading the same ground, nervous that I
should be stretching myself, trying new things, instead of trying to recapture
nostalgia. The number of characters and
subplots is also huge and potentially unwieldy.
I’m also a trifle worried that I have too many reactive (as opposed to
proactive) chars.
2.
The second
novel concept is an abandoned journal story I started a long time ago – so this
would entail starting again, and probably going in a different direction.
Basic Premise: Post-apocalyptic
world where the destruction was caused by an overload of magic dispersed via
the internet, leaving a chaotic, fantastic world in its wake. Our narrator is a magic-afflicted individual
in one of the larger new nations. She
was part of a rebellion, but betrayed them to save their lives. The plan is to write a dual storyline, both
explaining how she got to the “now” point (not necessarily in chronological
order) and unfurling a new plot.
Pros: This is far and away one of
the most original settings I’ve come up with.
It’s wacky in what I hope are all the right ways. There’s also a strong protagonist, and I’m
drawn to the idea of doing a parallel storyline.
Cons: I will need
to do some pre-planning / plotting to make the parallel storylines cohesive,
and this plot needs to be more or less started from scratch, because … the one
significant problem with the setting is I didn’t come up with any coheisve idea
of how surveillance and record-keeping works.
Which, in a story where “I’m labeled and monitored” is a plot point … is
a problem.
3.
The third
novel concept takes a couple of my old characters from other places (both
roleplaying campaigns, in this instance), introduces them to each other, adds a
dash of conflict and … well, it would be fun.
Basic Premise:
Chiria is the adoptive daughter / servant of a villainous sorceress,
trained as an assassin / enforcer but mostly raised by the sorceress’ animal
constructs. Her intended targets
convince her to defect and run away.
Aforesaid target(s) take her to Pirelle, a high society lady,
illusionist and spy, for training in how to live in the real world. And that’s before one of Pirelle’s close
friends loses his betrothed …
Pros: These are
chars with whom I am intimately familiar and engaged. There are great opportunities for interplay
and conflict between them / with the rest of the world. Potentially, I’m also writing a
fantasy-mystery, which is a goal of mine.
Cons: There really
is no firm plot yet. I’m also concerned
that Chiria is too similar to Vil, who was my POV char for Unnatural Causes,
though Chiria is much less intellectual.
4.
The fourth
novel concept also takes old characters, though in this case, they both exist
in the same universe and, in fact, they’ve had a published story: Pazia and Vanchen of Fatecraft. (I have one more
story in submissions about Pazia, another Pazia / Vanchen story on the
backburner, and a third story about Pazia’s less-than-wise brother, Mathory –
this last connects with the novel plot.)
Basic Premise:
Pazia, dicemaker, and Vanchen, clockwork inventor, have settled
comfortably in a city when their lives are interrupted by her brother, Mathory,
and an old acquaintance of his – a veiled mage who has been falsely accused of
a crime. It is left to the trio to
unravel what really happened, tripped up by old rivals along the way.
Pros: These are
established characters I’m comfortable with, and I like their
interactions. The storyline also has the
advantage that, again, it plays to my ambitions of writing fantasy-mysteries.
Cons: But does
this setup run the risk of being too similar to Unnatural Causes? And, of course, to build this world, I have
to comb the prior stories for details I’ve referenced, though that isn’t a huge
deal.
5.
Fifth and
last! This story is set in the same
world and with one of the same sets of toys as a short story series I’ve
written: my Ishene and Kemel stories,
which are about a time mage and her bodyguard.
I’ve decided I could take another time mage and bodyguard and send them
careening through time on their own research project …
Basic Premise: There
is an island on this world that quite literally “dropped in” from another. It was forcibly conquered and colonized, with
the natives held as second-class citizens … and expressly forbidden certain
types of magic. This began to change
when a young man stole books of time magic and brought them to our heroine, who
studied them, figured out their workings, and is now ready to make journeys of
her own.
Pros: I think the
idea of time traveling in a magic realm is a great one and has a wealth of
opportunities for exploring, as does a dynamic duo. The background allows for multiple levels of
conflict.
Cons: I have to do
a lot of world-work for this one – not just now-time worldbuilding, but past
and (possibly) future. The amount I have
to do varies inversely to how specific I get with the pre-plotting,
roughly. Second, I risk falling into the
trap of either copying Ishene and Kemel, or trying to make the chars so
different that I’m just making them blind opposites. (I also have to comb stories for details, as
above. This is a bigger detail, because
there are 5-6 I&K stories, one of which runs well over 10k.)